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Virtual Reality

Photo by Hahnchen
Photo by Hahnchen
In the near future, humans can not differentiate between what is real and what is not.

Year 1982, film director Steven Lisberger premieres a movie titled TRON. A film that narrates the adventures of a videogame programmer after being absorbed by an evil computer. To avoid spoiling the movie, the summary will end here.
When TRON premiered, it was not a roaring success, but over the years, it has become a cult film. Steven Liesberger was not aware that he had created a new science fiction subgenre: Virtual Reality.
This subgenre experienced a major boost by the late 90s, thanks to The Wachowskis’ movie, The Matrix. The Matrix was a blockbuster, not only due to the spectacular scenes, but also because of its innovative plot. “Everything around us is virtual".
“Do not try to bend the spoon, that’s impossible. Instead, only try to realize the truth.”
-“Which truth?”
- “There is no spoon. Then you will see it is not the spoon that bends, it is only yourself.”
Since then, during the first decade of the 2000s many firms dedicated to the development of virtual reality began to thrive.
Google Glass was, perhaps, one of the first applications to our reality. This now discontinued project from Silicon Valley aimed to provide the user with glasses that created an augmented reality. A virtual reality of sorts that superimposed layers of useful information to the citizen.
Ever since, the videogame industry has seen in virtual reality a future business that may prove extremely profitable. These are some of the models that are, or soon will be, available on the market:
Project Morpheus: Name of the former Sony project that sought to develop virtual reality environments able to captivate the player. As it evolved, this project was renamed to PlayStation VR. It will be released during this year.
Microsoft Hololens & Project Comrade: The windows' firm bets on a diversification of this field. On one hand: videogames, adding the Hololens to their Xbox system allowing for a player-game interaction that goes beyond what a simple controller could ever achieve.
On the other hand, and completely unrelated to videogames: the Project Comrade, envisioned to create a virtual reality where two or more subjects can interact.
This firms' endeavours, already famous in this field, are not the only ones; in fact, the young firm Oculus VR seems to have taken the lead and will soon market its successful Oculus Rift.
In any case, we do not know what the future will bring, or if it will be real or not. Still, if it means progress, it will be welcome.


Written by Eurodesk Qualified Multiplier, La Palma del Condado


Közzétéve: k., 12/04/2016 - 14:30

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