Art and Animation: The Video Games
Most of the big games have a person in charge of the artistic direction of the creative process . This person will be responsible for assembling all the parts involved in the launch of a product.
While there is much controversy to know what was the first video game in history ( probably Tennis for Two ), it seems evident that to get to the actual quality of the video games have had to go through an evolution , not only on types of video games, also has been linked to advances in the technology industry and the development of further improvements in the quality of the machines : From Spectrum or Commodore to the Wii U, PS4 or new Xbox, and this mention only the most powerful today as it must not forget the pocket machines.
Many experts believe that the creation of a video game is now more an artistic process than anything else since the need to create games that ensure great moments , simulating situations close to reality . In fact most of the big games have a person in charge of the artistic direction of the creative process . This person will be responsible for assembling all the parts involved in the launch of a product.
Creating video games is more than the design of products for the public who consume this type of material. At this moment is becoming more necessary that video games will be more than a fun and entertaining experience. The interaction between machine, game and player is very important. Video game interactivity is total and by developing increasingly offer the same experience , that in a world of fiction, are closer to reality than they have ever been, and especially in the future.
There are three importants apects in the creation of a video game:
The Frame Game
It is no longer only to entertain the person , and that this happens for a while , now the plot and setting of video games has to be picky about the user. People who regularly play continually face situations that simulate real-life simulated fictional contexts. The Argument of the game can cause a person to decide whether or not to choose for a particular type of game.
Scenery and Atmosphere
The development of new technologies almost continuously makes every game that comes to light has to be better or add something different than before. The development of both the machines we use to play, as peripherals to use them , whether televisions, computer monitors or projectors leads to a context in which all the games coming out are spectacular visual experiences. It also has great influence , not only on the type of game that we can acquire , but also on the platform you want to play, since not all share the same technological development.
Key factor , since this must be dynamic as well as realistic. An increasing effort the game industry makes for easy playability of their products. New experiences "without control" , leads us to believe that in the future we will not need these , but for now it is necessary that the devices fit to play in the best possible manner to the needs and abilities of each person.
Finally we emphasize that in Spain there was a time called the Golden Age of Spanish Software , between the years 1983-1992 , especially for Spectrum , but still has games now renowned among his creations as Command or Castlevania.
Written by Qualified Multiplier, Ayto. Mairena de Aljarafe.